3D Modeler (Junior)
Longdue · South Africa
Skills in this posting
The posting
ABOUT THE GAME
Hopetown is a narrative-first RPG inspired by Disco Elysium, set in a decaying town haunted by both ghosts and memories. You play a washed-up ghost hunter unravelling disappearances, a crumbling world, and your own haunted past.
Blending surrealism, dialogue-driven gameplay, and psychological exploration, Hopetown is being built by key talent from some of the most celebrated narrative games of the past decade — including Martin Luiga (founder of the ZA/UM Cultural Movement), Lenval Brown (narrator of Disco Elysium), Piotr Sobolewski (former CEO of Knights of Unity), and Paweł Błaszczak (composer on The Witcher and The Witcher 3: Wild Hunt).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great CRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
ABOUT US
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.
ABOUT THE ROLE
At Longdue , we’re building a 2.5D isometric RPG - focusing on lightly stylised, clean 3D shapes with a painterly and moody finish.
We’re looking for a passionate 3D artist to join our small, fully remote art team. You will serve as an early addition to the team, helping create Hopetown from the ground up. You’ll be modelling environments, characters and props, while working closely with the art director and art team to establish pipelines and develop the style of the game.
The ideal candidate is comfortable with every part of the 3D modelling pipeline, and has experience working effectively with concept artists, animators, riggers and tech artists. We want to see someone who is flexible, eager to iterate, comfortable with remote working, and loves narrative-driven games.
Minimum
2+ years of professional experience in 3D modelling and texturing for games.
Experience working in Unity.
A strong passion for games and art.
A strong knowledge of art theory. The ideal candidate has a good eye for composition, shape design, colour theory, and other design principles.
Preferred
Experience working in a small or early-stage studio, with comfort in wearing multiple hats.
Experience with stylised or painterly visual aesthetics.
Interest in narrative games and world-building through environmental storytelling.
Knowledge of other parts of the pipeline, such as rigging/animation or material setup, is a plus, though not required.
Originally posted on Himalayas
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