Marketing Unity Developer - Portfolio Games
Voodoo · Paris
Skills in this posting
The posting
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 1000 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Hole.io , alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. The Core Games team supports internal and external studios worldwide in creating, developing, and launching new hit games, while the Live Games team focuses on increasing engagement and extending the success of our existing games.
Joining our Live Games team means collaborating with gaming industry experts on globally renowned, enduring games, while also embracing exciting new entrepreneurial ventures. With over 7 billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating over $20 million per year, we are the world’s largest and most successful hybrid publisher.
You will join the Live Studios team. Our main mission is to transform hypercasual titles into deep, engaging midcore games by developing richer gameplay experiences, stronger progression systems, and long-term player engagement.
The studio is currently working on titles including Epic Plane Evolution, Path of Kings, Gear Fight and Archery Clash.
Role
Your responsibilities will include
Modify and iterate on Unity projects across our portfolio of hybrid-casual and midcore games
Create custom gameplay setups, scenes, animations, environments, skins, and visual assets
Prototype gameplay variations and concepts for advertising
Record, edit, and upload gameplay videos for creative testing
Share modified builds with the Marketing and User Acquisition teams
Analyze creative performance and benchmark competitors to improve results
Profile
Strong Unity skills and experience modifying existing game projects
Interest in mobile games, particularly hybrid-casual, casual, or midcore titles
Creative, curious, and comfortable experimenting independently
Basic knowledge in motion tools such as DaVinci Resolve, Adobe Premiere Pro or CapCut Desktop
Able to work across multiple projects and adapt quickly
Fluent in spoken and written English or Russian
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The PivotHop read
- Where xr prototypers move nextevery measured route out
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