Technical UI/UX Designer (5-month contract)

Blackbird Interactive · Canada

$65k–$79kPosted pay
RemoteWorkplace
1d agoPosted · Aug 16
HimalayasSource
Apply now Opens the original posting at Blackbird Interactive. PivotHop does not host applications.

Skills in this posting

Extracted from the posting text by the instrument — the demand side, read literally.

The posting

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Technical UI/UX Designer to help adapt a large, established simulation game to new platforms. This is a hands-on implementation role focused on rebuilding and integrating existing UI systems for new resolutions, input methods, and platform constraints while preserving the core player experience.

Working closely with design, engineering, art, and production, you'll implement and refine UI screens, flows, and interactions that feel native to each platform. If you enjoy solving technical UI challenges, working directly in UI tools, and making complex interfaces intuitive and robust, we'd love to hear from you.

Responsibilities

Adapt existing UI systems for new platforms, resolutions, and input methods

Design, implement, and refine responsive UI layouts across a range of screen sizes and aspect ratios

Work directly in the UI toolset to build, modify, debug, and polish screens, flows, and interactions

Partner with engineers to ensure UI performance, responsiveness, and stability

Resolve platform-specific UX challenges, including controller navigation, readability, and accessibility

Maintain consistency with the game's visual style, information hierarchy, and interaction patterns

Test, debug, and iterate on UI implementation to improve quality and usability

Create documentation that communicates UI changes, constraints, and best practices

Requirements

3+ years of professional UI/UX experience in game development with a strong focus on technical implementation

Hands-on experience with Scaleform, including layout, data binding, animation, and debugging

Experience supporting ports or platform transitions for UI-heavy games

Strong understanding of controller-first UX, focus management, and cross-platform interface design

Experience building UI that scales across multiple resolutions and aspect ratios

Strong technical problem-solving skills and the ability to work independently

Excellent collaboration and communication skills with engineers, designers, artists, and QA

Pluses

Experience refactoring legacy UI while preserving an established player experience

Background in UI animation, motion, or visual polish

Interest in accessibility, usability, and player comfort

Experience working within technical constraints to deliver elegant UI solutions

Originally posted on Himalayas

Excerpt from the original listing. The full, current text lives at the source. Read and apply there →

The PivotHop read

Where these skills also reach

Adjacent occupations measured from the same postings — readiness is what a ux designer’s profile already covers.

More ux designer roles

Backfilled listing, refreshed with the nightly scrape; the employer has not claimed it yet. Are you the employer? Claim this listing and it can be featured to the candidates whose skills already reach it, first month free.

© 2026 PivotHopReal data, real career moves