Technical UI/UX Designer (5-month contract)
Blackbird Interactive · Canada
Skills in this posting
Extracted from the posting text by the instrument — the demand side, read literally.
The posting
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is looking for an experienced Technical UI/UX Designer to help adapt a large, established simulation game to new platforms. This is a hands-on implementation role focused on rebuilding and integrating existing UI systems for new resolutions, input methods, and platform constraints while preserving the core player experience.
Working closely with design, engineering, art, and production, you'll implement and refine UI screens, flows, and interactions that feel native to each platform. If you enjoy solving technical UI challenges, working directly in UI tools, and making complex interfaces intuitive and robust, we'd love to hear from you.
Responsibilities
Adapt existing UI systems for new platforms, resolutions, and input methods
Design, implement, and refine responsive UI layouts across a range of screen sizes and aspect ratios
Work directly in the UI toolset to build, modify, debug, and polish screens, flows, and interactions
Partner with engineers to ensure UI performance, responsiveness, and stability
Resolve platform-specific UX challenges, including controller navigation, readability, and accessibility
Maintain consistency with the game's visual style, information hierarchy, and interaction patterns
Test, debug, and iterate on UI implementation to improve quality and usability
Create documentation that communicates UI changes, constraints, and best practices
Requirements
3+ years of professional UI/UX experience in game development with a strong focus on technical implementation
Hands-on experience with Scaleform, including layout, data binding, animation, and debugging
Experience supporting ports or platform transitions for UI-heavy games
Strong understanding of controller-first UX, focus management, and cross-platform interface design
Experience building UI that scales across multiple resolutions and aspect ratios
Strong technical problem-solving skills and the ability to work independently
Excellent collaboration and communication skills with engineers, designers, artists, and QA
Pluses
Experience refactoring legacy UI while preserving an established player experience
Background in UI animation, motion, or visual polish
Interest in accessibility, usability, and player comfort
Experience working within technical constraints to deliver elegant UI solutions
Originally posted on Himalayas
Excerpt from the original listing. The full, current text lives at the source. Read and apply there →
The PivotHop read
- What a ux designer actually earnsmedian, seniority, by country
- Careers a ux designer can move intoevery measured route out
- Product Designer → UX Designer88% readiness
- Graphic Designer → UX Designer10% readiness
- All open ux designer rolesthe full board
Where these skills also reach
Adjacent occupations measured from the same postings — readiness is what a ux designer’s profile already covers.
- 317 open product designer roles65% readiness from ux designer
- 8 open design technologist roles50% readiness from ux designer
- 7 open human factors engineer roles36% readiness from ux designer
- 23 open ux researcher roles34% readiness from ux designer
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