Senior UI/UX Designer (5-month contract)
Blackbird Interactive · Canada
Skills in this posting
The posting
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is looking for an experienced Senior UI/UX Designer to help lead the adaptation of a large, established simulation game to new platforms. You'll guide the UI/UX team, establish design standards, and ensure the player experience feels intuitive, readable, and native to each platform while preserving the depth of the original game.
Working closely with design, art, engineering, production, and project leadership, you'll identify UX improvements, mentor designers, coordinate work across features, and help deliver a polished, cohesive player experience. If you enjoy leading teams, solving usability challenges, and making complex games approachable, we'd love to hear from you.
Responsibilities
Lead and mentor the UI/UX team, ensuring consistent quality and execution
Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms
Review existing interfaces and improve navigation, readability, accessibility, and usability
Create user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions
Identify UX challenges introduced by platform transitions and develop player-focused solutions
Maintain consistency with the game's visual style, interaction patterns, and information hierarchy
Participate in reviews, playtests, and usability evaluations to refine the player experience
Champion usability, accessibility, and player-centered design throughout development
Requirements
7+ years of professional UI/UX design experience in games
Shipped at least 2 titles, including 1 in a design leadership or feature leadership role
Experience designing UI for complex gameplay systems or feature-rich applications
Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices
Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools
Experience designing controller-first interfaces and platform-specific UX
Strong communication, collaboration, and mentoring skills
Ability to clearly communicate design intent through mockups, documentation, and presentations
Pluses
Experience with game ports, remasters, or cross-platform development
Experience designing UI for simulation, strategy, management, or other systems-heavy games
Background in visual design, typography, iconography, or information visualization
Experience with usability testing and accessibility
Familiarity with console, PC, and cross-platform UX
Passion for creating elegant, intuitive interfaces for deep gameplay systems
Originally posted on Himalayas
The PivotHop read
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- UX Designer career changes, measuredevery measured route out
- Product Designer → UX Designer85% readiness
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