Senior Visual (UI/UX) Designer
Bonza · Indonesia
Skills in this posting
The posting
The Role
The Senior Visual Designer translates design concepts into wireframes and high fidelity according to the project requirements, technical capabilities and limitations, product objective, as well as Bonza ’s brand personality and design styles to its users.
He/She also explores new design ideas through creating sketches, building mock-ups, and design prototypes. He/She conducts visual audit, visual design research on competitors’ products and market trends, using data-driven insights to uncover new ways of visual delivery and provide recommendations to the relevant stakeholders.
The Senior Visual Designer is responsible for the overall solution of the visual forms of the design output and its user experience.
Therefore he/she possesses skills not only producing visual output –either in the format of illustrations, low fidelity to high fidelity user interface, and/or animation/motion graphics–, but also creating a great and seamless user experience of the product.
To make sure the product is well-fitted to the other and overall Bonza 's products, He/She ought to create suitable product flow and the foundational information architecture of the product.
To obtain optimal product fit and quality, he/she is able to juggle on multiple tasks in parallel and getting involved across end-to-end project phases. At the same time, He/She needs to maintain high quality design solutions that meet overall business and product objectives while dealing with some changes and iterations. In addition, he/she demonstrates stakeholder management skills in partnering with internal stakeholders to align on the design decisions at each of the design phase.
Job Description
Deliver and Enhance Design Output
Create relevant visualisations based on the design concepts and requirements
Map out the best-fitted design and product flow while at the same time laying out the relevant information architecture based on the different requirements of the product
Execute sketch, prototypes, visualisations, and mock-ups design for the development
Generate ideas for new design concepts and prototypes
Participate in design research and workshop activities for insights gathering, if necessary
Prototype and iterate the design output in order to be readily implemented for development
Conduct usability and concept testing of design prototypes in laboratory, remotely, or real-life setting
Analyse and synthesize user and/or expert feedback of the visual elements, user interface experience, as well as overall quality of the design solution
Incorporate feedback from previous iterations of designs into relevant mock-ups
Recommend refinements and iterations to design based on usability and concept testing results
Maintaining and advocating the use of UI kit and/or Design System to the peer designers and stakeholders
Demonstrate deep level of crafting visual design aesthetics that balance the alignment with brand guidelines while suggesting innovative design solution
Recognise as many constraints as possible as a prevention to inform the continuous development and iteration of the products and its features to work within the constraints
Manage and Execute Design Research Projects
Understand the research context based on business requirements as well as stakeholders' goals and expectations and incorporate them into the research scope and plan, including the formulation of the research questions
Based on the research questions, identify the most relevant methodology, methods, and create research tools as well as define the sampling strategy and research participants
Plan and prepare all essentials logistics and documentations for the research execution, including logistics for participants recruitments and schedule arrangement
Collect research data based on the research plan, could be using quantitative and/or qualitative approach that are relevant to answer the research questions and achieve the project, research, and design goal
Analyse and synthesize data collected from the research, draw conclusions on some pattern of findings that could help formulate actionable insight to define opportunity areas and/or design solutions
Uncover trends and patterns beyond research data to enlighten and inspire opportunity areas if necessary
Liaise and communicate with relevant stakeholders to communicate design research insights, and when necessary, facilitate the discussion to craft actionable and relevant design solutions
Stakeholders Management and Team Collaboration
Facilitate the discussion in framing the problems using appropriate design perspective with also considering users and business needs
Holistically taking into account the perspectives from users, business, and technology requirements and/or needs and initiate the discussion on the multidisciplinary meetings, workshops, and sprints
Provide guidance to peers and stakeholders for the implementation of appropriate design research practice and user-centric solutions
Collaborate with the Product Management, Business, and/or Engineering team to define and implement innovative solutions for the product direction, visuals, and experience
Minimum Requirements
Between 4–6 years overall work experience as a hands-on Designer in a digital product industry
Portfolio that showcases visual design output (and its rationale of the output) with some level of understanding of the Human Centered Design methodology/method/tools and willingness to learn and iterate.
Have been involved and/or created design system is preferable
Bachelor’s or Master's degree range from Visual Communication Design, Interaction Design, Product Design, Service Design, Design Strategy or any other relevant Digital Design disciplines; or Human-Computer Interaction, Computer Science; or other related field, with equivalent practical design experience
The ability to form agreement across a fast-moving organization through excellent communication and interpersonal skills (including: negotiation, constructive feedback, presentation, managing expectations, resolve conflicts).
Experience working with web or mobile based technologies using design and prototyping tools (mainly Figma, but also familiar with Sketch, Balsamiq, Adobe, ProtoPie, Miro, etc.)
A sense of responsibility, adaptability, embracing ambiguity, and working collaboratively in a fast moving and agile setting
Quick self learner and highly self-motivated with strong sense of product ownership and creative problem solver
Have mentored more juniors designers and/or led one or multiple end-to-end design projects are plus points
Proficiency in Indonesian language (both verbal and written) and able to communicate in basic English (both verbal and written)
Plus point for familiarity using data based technologies for data analytics and/or visualisation (such as Excel, Tableau, DOMO, Data Studio, SQL, R, etc)
What’s on offer
To be part of Indonesia’s fastest growing data analytics company
A great work culture, with coaching, massive ownership and growth opportunities
Data driven, quick iterations, and deployment - fail-fast attitude
Attractive remuneration package and insurance coverage
The PivotHop read
- What a graphic designer actually earnsmedian, seniority, by country
- What graphic designers do insteadevery measured route out
- Brand Designer → Graphic Designer80% readiness
- Motion Designer → Graphic Designer64% readiness
- Creative Director → Graphic Designer53% readiness
- All open graphic designer rolesthe full board
Where these skills also reach
- 45 open brand designer roles50% readiness from graphic designer
- 161 open creative director roles46% readiness from graphic designer
- 6 open set designer roles41% readiness from graphic designer
- 56 open motion designer roles37% readiness from graphic designer
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