Game Designer | Talent Pool
ARVORE · Brazil
Skills in this posting
The posting
We are ARVORE , a startup in the virtual reality content creation scene.
Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all current and future high-end immersive platforms, including virtual reality, augmented reality and mixed reality.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavours.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
You will have the opportunity to work in a highly innovative and state-of-the-art environment, and transform the way people communicate and tell stories
We are at a sufficiently early-stage level that you can meaningfully contribute, but at a nicely established situation, where our largest chances to fail are behind us
JOB DESCRIPTION
Game Designers at ARVORE are responsible for conceptualizing and iterating the game's mechanics and systems, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.
MAIN CROSS-FUNCTIONAL ACTIVITIES
Designing and iterating the game's core, features and content, from prototype to final product.
Creating and maintaining technical design documentation.
Working in-engine, creating and iterating levels and mechanics, always aligned with the high-level vision of pacing, difficulty and the player’s emotional journey.
User testing to make sure the player's necessities will always come first.
Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product.
MUST HAVE
Experience as a game designer, having worked in a complete development cycle, with at least one shipped game.
Player-centered approach to game design.
Experience at prototyping in quick iterations.
Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization.
Great communication and presentation skills.
Strong interpersonal skills, ability to listen to the team's necessities and incorporate them into the design.
Always giving and receiving constructive and creative feedback.
Awareness of technological trends and interest in interactive media.
The ability to respond to change and adapt, knowing when it's time to stick to an idea and when it's time to put it to the side.
Constantly looking for self-improvement, learning new skills and sharing knowledge.
Openness to learn new tools and skills.
Ability to analyze problems and their sources to find new and better solutions.
Experience with Unity 3D.
Advanced English.
NICE TO HAVE
Knowledge of UI/UX principles.
Interest in understanding other game development disciplines and their tools.
A passion for games, movies, TV, art, animation, electronics, RPGs, theater and narrative experiences would be a great plus.
Originally posted on Himalayas
The PivotHop read
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